

Sonic is celebrating his 20th birthday at a picnic with the stupid, awful friends that he’s collected over the years when the inevitable happens - a dimensional rift opens in the sky, and a creepy dark figure comes down and takes all of Sonic’s pals with it. Let’s start with the game’s story, if only to get it out of the way. Can the combined forces of Classic and Modern Sonic be enough to carry Generations as the anniversary celebration that one of the most iconic characters in video game history deserves? Well … It’s a goofy idea, but a company’s flagship character only turns 20 years old once so we’ll roll with it.

One year later and we have not Sonic 4: Episode 2 but Sonic Generations, which promises to combine the best that the Sonic of yesteryear and the Sonic of today have to offer. They got that last year with Sonic the Hedgehog 4: Episode 1 and many still moaned that it wasn’t good enough ( it was). They conveniently ignore the fact that the blue blur has been in several great 2D games on the Game Boy Advance and Nintendo DS, instead asking for a “proper” numbered entry in the series. Ever since his first foray into the third dimension he’s been in steady decline, with long-time fans clamoring for a return to his 2D roots.
